MAYDAY
MAYDAY Mechaincs
This section is all about describing how our game mechanically works and some core mechanics that make it possible.
Core Experience
and
Core Mechanics
The core experience of our game is to feel fear and a sense of danger while venturing in the deep dark, the player is going to always feel on their toes and immersed in our game. With the mix of the dark, little sense of direction, ginormous monsters and all types of environmental hazards the player will always be on the edge of their seat either engrossed in the action or out of fear of the dark.
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We play on achieving our core experience is by the used of our core mechanics. Some of the core mechanics in our game are things such as moving underwater, shooting and slashing, and using the underwater flashlight. All of these mechanics tied together will help immerse the player in the scary, chaotic and action packed game that is MAYDAY.
User Interface
and
Feedback
Our game takes inspiration from triple A games when it comes to designing UI, things from loading screens to well placed and sized UI our MAYDAY has it all. MAYDAY also plans to have tons of accessibility features to help everyone play the game the way that feels right to them.
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We offer players feedback in a plethora of ways, using audio to help warn players the enemy is attacking or using visual ques that an environmental hazard is about to appear we display lots to players in many different ways to make sure players don't miss what we are trying to say but also to help the juiciness of the game.